Customer Case: AR Goes Dogfight
Like many of us know, augmented reality is kind of a big deal these days. As I don’t consider myself to be a tech-head, I… Read More »Customer Case: AR Goes Dogfight
Like many of us know, augmented reality is kind of a big deal these days. As I don’t consider myself to be a tech-head, I… Read More »Customer Case: AR Goes Dogfight
When people ask what I do for a living precisely, I usually say I make sound effects for video games. That’s not the truth though, it’s a just convenient answer and not a lie. I do tech support. And video shooting plus editing. Occasionally script writing. I think I once wrote few lines of code that actually survived to a shipping product. And I make sound effects, too. Sound effects take the most time, so I’ve chosen that as my default answer.
I once made a sound for something that was essentially a thinly veiled bouncing boob joke. My first attempt was a sort of ”sproing” sound. The client did not feel that was what they were after and I got the feedback ”The sound should be more round and organic.” That’s the art school way of saying: ”Not good enough. Try again.” My second, more wobbly, attempt sold the joke.